<?xml version="1.0"?>
<doc>
    <assembly>
        <name>DebugViewXNA</name>
    </assembly>
    <members>
        <member name="T:FarseerPhysics.DebugViews.DebugViewXNA">
            <summary>
            A debug view that works in XNA.
            A debug view shows you what happens inside the physics engine. You can view
            bodies, joints, fixtures and more.
            </summary>
        </member>
        <member name="M:FarseerPhysics.DebugViews.DebugViewXNA.DrawDebugData">
            <summary>
            Call this to draw shapes and other debug draw data.
            </summary>
        </member>
        <member name="M:FarseerPhysics.DebugViews.PrimitiveBatch.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice)">
            <summary>
            the constructor creates a new PrimitiveBatch and sets up all of the internals
            that PrimitiveBatch will need.
            </summary>
            <param name="graphicsDevice">The graphics device.</param>
        </member>
        <member name="M:FarseerPhysics.DebugViews.PrimitiveBatch.Begin(Microsoft.Xna.Framework.Matrix@,Microsoft.Xna.Framework.Matrix@)">
            <summary>
            Begin is called to tell the PrimitiveBatch what kind of primitives will be
            drawn, and to prepare the graphics card to render those primitives.
            </summary>
            <param name="projection">The projection.</param>
            <param name="view">The view.</param>
        </member>
        <member name="M:FarseerPhysics.DebugViews.PrimitiveBatch.End">
            <summary>
            End is called once all the primitives have been drawn using AddVertex.
            it will call Flush to actually submit the draw call to the graphics card, and
            then tell the basic effect to end.
            </summary>
        </member>
    </members>
</doc>
